General game playing

Results: 58



#Item
11General General Game AI Julian Togelius Georgios N. Yannakakis  Tandon School of Engineering

General General Game AI Julian Togelius Georgios N. Yannakakis Tandon School of Engineering

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Source URL: julian.togelius.com

Language: English - Date: 2016-07-28 00:07:18
12Heuristic Evaluation Functions for General Game Playing

Heuristic Evaluation Functions for General Game Playing

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Source URL: ggp.stanford.edu

Language: English - Date: 2009-04-21 15:15:36
13Großer Beleg  Decomposition of Single Player Games Accelerating Search by Symmetry Detection in General Game Playing

Großer Beleg Decomposition of Single Player Games Accelerating Search by Symmetry Detection in General Game Playing

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Source URL: ggp.stanford.edu

Language: German - Date: 2009-04-21 15:19:03
    141.4 General Mechanics There are many actions and conditions in all the role playing games that require special explanation. When other sections use  one of these special conditions it will be

    1.4 General Mechanics There are many actions and conditions in all the role playing games that require special explanation. When other sections use  one of these special conditions it will be

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    Source URL: www.atagar.com

    Language: English - Date: 2009-01-12 23:36:17
    15Simulation-Based Approach to General Game Playing Hilmar Finnsson and Yngvi Bj¨ornsson School of Computer Science Reykjav´ık University, Iceland {hif,yngvi}@ru.is

    Simulation-Based Approach to General Game Playing Hilmar Finnsson and Yngvi Bj¨ornsson School of Computer Science Reykjav´ık University, Iceland {hif,yngvi}@ru.is

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    Source URL: ggp.stanford.edu

    Language: English - Date: 2009-04-17 14:29:40
    16Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search Edward J. Powley, Daniel Whitehouse, and Peter I. Cowling Department of Computer Science York Centre for Complex Systems Analysis Universit

    Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search Edward J. Powley, Daniel Whitehouse, and Peter I. Cowling Department of Computer Science York Centre for Complex Systems Analysis Universit

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    Source URL: eldar.mathstat.uoguelph.ca

    Language: English - Date: 2016-07-12 12:05:04
    17Automatic Construction of a Heuristic Search Function for General Game Playing Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden

    Automatic Construction of a Heuristic Search Function for General Game Playing Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden

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    Source URL: ggp.stanford.edu

    Language: English - Date: 2008-04-22 15:02:34
    18Symmetry Detection in General Game Playing Stephan Schiffel Department of Computer Science Dresden University of Technology

    Symmetry Detection in General Game Playing Stephan Schiffel Department of Computer Science Dresden University of Technology

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    Source URL: ggp.stanford.edu

    Language: English - Date: 2009-05-18 11:49:39
    19Analyzing the Robustness of General Video Game Playing Agents Diego P´erez-Li´ebana Spyridon Samothrakis University of Essex Colchester CO4 3SQ United Kingdom

    Analyzing the Robustness of General Video Game Playing Agents Diego P´erez-Li´ebana Spyridon Samothrakis University of Essex Colchester CO4 3SQ United Kingdom

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    Source URL: julian.togelius.com

    Language: English - Date: 2016-07-27 21:55:50
    20Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark

    Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark

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    Source URL: antoniosliapis.com

    Language: English - Date: 2014-12-01 05:19:29